A real-life RPG

Your life is the game. Level up.

Turn habits, tasks and goals into quests. Earn XP, hold your streak, and grow a hero that only gets stronger when you do.

Download on theApp Store
Coming soonGoogle Play

Free to play. No ads. No feed.

The Level Journey dragon
How it plays

One hero. Built from what you actually do.

01

Pick your hero

Choose a class and the fields you want to grow in: fitness, focus, craft, whatever matters to you.

02

Do the real thing

Daily quests, your daily rituals, the goals you're working toward. Tick them off in the real world.

03

Level up

Every win is XP, loot and streak. The climb runs all the way to level 200, through the Abyss.

How everything works, in the guide →

Nine classes

Choose from nine heroes.

Warrior
Warrior
Herald
Herald
Ninja
Ninja
Healer
Healer
Mage
Mage
Druid
Druid
Shaman
Shaman
Sura
Sura
Barbarian
Barbarian

Every class grows into two specializations as you level up. Hover or tap a small face to see it.

The map

Every level is a step on the road.

Your progress is a journey across worlds, from the Orc Lands to the Celestial Realm. Some gates only open for the items you've earned.

The Orc Lands map in Level Journey
Circles

Take down a boss with your people.

A small circle of friends against one boss. Everything you do in a day loads a shot: tap the boss to fire it, or draw across it to slash. Fight on the same day and the boss takes a team hit. Fell it together, earn a crest, and keep it in the Trophy Hall. How the fight works, in the guide →

A Circle boss fight: a slash cuts across the boss for 3 damage, plus 1 for your level
Goals

Goals you can feel moving.

Name the finish line and why it matters, then the ways you'll get there. Link the tasks you already do, and every day you show up becomes a day strong. Thirty seconds a week to look back. Nothing ever turns red. How Goals work, in the guide →

The Goals board: three numbered goals, each led by why it matters
The Intention

A promise you seal every day.

One aim for up to seven days, sealed with a press each day. Bet a little gold on yourself if you want it to count: seal every day and it comes back up to 2.2 times. How the Intention works, in the guide →

Setting an Intention: one aim, one to seven days, an optional bet
22 bosses · Circles

Fight them with your circle.

Every boss is a habit you already know, and you never face one alone. Your circle fights it together: what each of you does in a day is a hit. You only see a boss when your circle meets it. Fell it together and the next one crawls out of the dark.

???Level 2
???Level 3
???Level 4
???Level 5
???Level 6
???Level 7
???Level 8
???Level 9

Click anywhere on the page to tick a task. Level up and they crawl out, one by one.

The world

Explore the world.

Seventeen regions across two maps: the World, and past level 100, the Galaxy. Each one opens as you level up, with its own quests to win and its own treasure to find.

Orc Lands
Frozen Wastes
Volcanic Islands
Celestial Realm
The Torn Gate
The Hourfall
The Loom
The War That Forgot
Free, and PRO

Start free. Go further when you're ready.

FREE

$0
  • Any of the nine heroes
  • Three growth fields
  • Daily quests, rituals and streaks
  • Achievements and item drops
  • Circles and weekly boss raids
  • Goals, sub goals and the Intention
  • Soul Mirror and its Shadows

PRO

$4.99 / month · annual and lifetime too
  • Up to twelve growth fields, six goals
  • Change your hero, any colour, class app icons
  • Ten daily rituals instead of six
  • Double streak freezes, better drop rate
Level 1 starts today

Go do the quest.

Built by one person who wanted the thing to exist.

Download on theApp Store
Coming soonGoogle Play