You hit the Circle boss yourself: everything you do in a day loads a shot. Tap the boss to fire, or draw across it to slash
The team hit: when everyone in your circle fights on the same day, the boss takes an extra hit
When everyone else has fought, your circle calls you in, once a day at most
Circle emblems are painted badges now: a wolf, a dragon, a phoenix and eleven more
Improved 7
Goals are rebuilt around why they matter: numbered I, II, III, with the why as the headline
A quieter goal page and a lighter weekly review
Each new boss is a little tougher, not 40% tougher. A circle that shows up beats one in one to three weeks
Activities celebrates every level-up, and is calmer to read
The fight screen reads easier: a taller boss bar and bigger numbers
"Days strong" is now just "days"
The app is less than half the size
1.6.5
New 4
Soul Mirror is rebuilt around the moment an urge hits: name a habit as a Shadow, tap I feel the urge, and breathe until it passes
Start I feel the urge from Siri, Spotlight, the Action Button or Control Center
App Color with PRO: any of the nine hero colours, or ember, sky and jade
Players who started before this get one free hero change
Improved 9
A new first run: pick your areas and hero, tick your first quest, and make the account at the end
Sign in right from the title screen
Rituals are one daily list on the Character screen, and finishing them all gives 10 XP. The Ritual tab is gone
One task can count for several sub goals at once
Every hero is free to pick at the start. Changing it later needs PRO
Soul Mirror opens at level 2 and is free for everyone
The app opens straight onto your character, with no second loading screen
Finishing a sub goal is a press and hold, so a stray tap can't end one
Notifications are asked for once, after your first level-up
Fixed 3
The XP bar moves when you tick a ritual, and moves back when you untick one
Rituals show the right list after switching accounts
An account that already has a hero is offered to you, instead of a surprise sign-in
1.6.4
New 4
Goals have sub goals: link the tasks you already do and count your days strong
A 30-second weekly review for your goals, filled in from what you actually did
The Intention is a promise you seal every day, with an optional gold bet that pays back up to 2.2 times
Share an intention with your circle if you like. They never see the gold
Improved 7
The Map shows a check on quests you finished and a dot on quests whose items you already hold
The Journey Log has four tabs: Calendar, Wins, Goals and Intention
The Goals and Intention tiles on the Menu light up when something is waiting for you
Notification settings are a plain list: one switch per reminder, tap to change its time
The circle invite is one line, the App Store link and your code
The focus timer is gone. Its place on the Character screen is now the Goals flag
The guide is linked from Settings, About
Fixed 1
An intention shared with a circle now settles when it ends
1.6.3
New 4
Every task you tick now pays gold as well as XP
Rituals, the daily gift, level-ups, streaks, achievements and Soul Mirror entries pay gold too
Your class grows into two specializations: a Warrior becomes a Gladiator, and later a Templar
A Shop is coming to the Menu, where you price your own real-life rewards and buy them with gold
Improved 5
The first levels come fast: level 2 on day one, level 5 in your first week
The Menu is rebuilt around your hero, with your class world alive behind it
The Loot Pack is now the Inventory
Task names can be 50 characters, so a real task fits
Everyone who played before gold existed was paid for the work they had already done
1.6.2
New 4
Tick tasks off straight from your home screen with the new widget
Type "@" in the Circle chat and that person's phone buzzes
Past level 100, eight new realms open: eighty levels, every fight painted
The Loot Pack now shows every item in the game, not only the ones you hold
Improved 4
Your circle is now a button at the bottom of the screen
Everyone in your circle looks like their own hero
Every region below level 100 is painted
Loot you missed in earlier regions can be found again
Fixed 2
The item a quest is waiting on finally drops
Reminders work: no stuck badge, and no nagging once you are done for the day
1.6.1
New 1
A quiet "Log out" at the bottom of the fields screen, so onboarding is never a dead end
Fixed 1
Updating to 1.6.0 could leave you half signed in. The app still thought you were signed in but had no working session, so your account looked empty and onboarding started as if you were new. You now come back signed in, with nothing to do
1.6.0
New 5
Your Circle can talk. The Activities tab is now your circle's channel. The round message button opens the composer, and long-press any moment or message to reply. Your reply quotes what it answers, and a tap on the quote takes you back to it
Big moments stand out: a new level, a streak milestone, ten tasks in one day, a Legendary find, a won quest, a felled boss. Anyone in the circle can react with 🔥 👏 💪 🎉 ❤️ 😂
The small things stay quiet. A run of finished tasks folds into one line, like "Mara, Tomas and 3 others did 8 tasks", and opens when you tap it
Safe by design. Messages are checked for abusive words before they post, long-press to report or block, and every report is reviewed within 24 hours. Blocking hides everything from that person, in every circle, and they are not told
Circle leaders and officers can delete any message, or switch messages off for the whole circle
Improved 3
Nobody is ranked any more. The old Activities list sorted members by how hard they hit the boss. A circle wins together, so the channel shows what people did, never who did the most
Everyone's finished tasks count in the channel now, not only the people who share their activity. Task names still show only for members who share them
A shorter memory: messages disappear after 3 days, tasks show for 24 hours, and big moments for 7
Fixed 2
A streak milestone paid out its freezes once per finished task instead of once, so a 30-day streak could hand out 21 freezes where the fair number is 3
The streak and freeze pills changed shape when the count reached two digits, pushing the title sideways
1.5.3
New 2
Meet the Herald, a new class: a fallen paragon in scarred bone-white armour. He takes the place of the old wizard class. If that was your hero you are now a Warrior, and you can pick again any time in Settings → Change Class
Your class has a home. The menu now stands in your class's own country: the Warrior's war camp at dusk, the Barbarian's burning steppe, the Ninja's moonlit rooftops, the Druid's grove, the Herald's shattered cathedral, and four more
Improved 2
All nine heroes are redrawn. The pixel art is gone: every class now has a new portrait and a full-body figure in dark, inked fantasy art, lit from behind in its own class colour
About explains the whole app now. Settings → About is a path through the game: what you do every day, what opens at levels 2, 5 and 7, and the long climb to the Abyss and level 200
Fixed 1
The PRO screen said a class changes nothing. It does: the art, the colour and the special attack in Map battles. XP and loot are the same for every class
1.5.2
New 4
Level Journey opens on your character now. The app has always been full of painted artwork and the first screen showed none of it, and signing in is one button instead of a form
PRO puts your dragon on your home screen. Settings → App Icon carries the app's dragon in every class colour: ninja purple, healer gold, druid green. Eight to choose from, plus the ember original
The ceiling has moved. Levels used to stop at 100; they now run to 200, with the climb past 100 running through the Abyss, where every level costs more than the one before it
PRO can be given as a gift, and a gift counts everywhere a subscription counts: 12 fields, 6 goals, every class, the better drop rate
Improved 2
A new app icon: a solid black dragon on an ember-orange ground, so it reads at the size iOS actually draws it instead of sinking into a dark home screen
The app asks about notifications at the end of your first quest instead of on the sign-in screen, and says plainly what it is for: one reminder, every evening at 8 PM. Say no and nothing is scheduled
Fixed 4
The focus timer's 60m button showed "0m" and then refused to start
If you had PRO and signed in on a new phone, the app showed you the free tier until you switched away and came back
Saying yes to the evening reminder now actually schedules it. The setting was only ever created if you found it yourself in Settings, and it was created switched off
The day-one nudge congratulated you on a level you had not reached
1.5.1
14 changes
New 7
Your circle's boss finally has a face. 22 bosses, one for each habit that gets in your way: the Procrastiraptor, the Snooze Hydra, the Doomscroll Kraken. Fell one and a new creature takes its place
Fell bosses together and your circle earns a crest: a forged frame around your emblem that grows from Common all the way to SSS. Other circles see it when they find you
The Trophy Hall keeps every boss your circle has beaten, and shows the ones still waiting in shadow
Circles can be private. Choose who comes in: people ask, and you decide. An invite code still lets a friend straight in
Clearing your board is a moment now. Ticking the last open task brings up your class portrait with expanding rings, sparks and the day's tally
Emptying a single field says so too, with a glow, a ring and a haptic
Every character starts with one streak freeze. The streak most likely to break is day 2 or 3, and the first freeze used to be earned at day 7
Improved 5
A new character's board starts with two tasks per field instead of one, so the first day looks like something you are partway through
The Map opens at Level 1 instead of Level 3, so you can see the whole journey ahead from the first day
Browsing circles actually lists them, and a row now says how big a circle is and how many bosses it has felled
The circle's Activities feed holds one rolling day rather than a week, so there is something new to come back to
The Discord link is gone from About. The invite had expired, so every tap gave an error. The banner now says what is true
Fixed 2
The evening circle nudge never fired. It skipped anyone who had simply gone quiet, which is the person it exists for, and it only armed itself if you opened the app before 7 PM
A failed database write could take PRO away from someone who had paid for it
1.5.0
12 changes
New 7
Your goals board, rebuilt. The goal itself is the card, with everything you've done for it underneath
Run more than one goal at a time
Delete a goal. Setting one down keeps every bit of its history, so delete is there for the ones that shouldn't exist at all
Hold a goal to open its actions without opening the goal first
Circle members now have a real profile: their character, the map chapter they're in, their streak, best streak and total XP
Your circle's activity now shows the last 7 days, including bosses felled, people joining, goals achieved and what teammates have been working on
Choose what your circle sees. Share your stats, your activity, both or neither
Improved 3
Past goals is now a shelf, grouped into achieved, resting and set down
One menu for the circle, covering browsing other circles, sharing, settings and leaving
Browsing other circles actually lists them, with search as a filter
Fixed 2
Circle activity always said "Just now", however long ago it happened
Everyone in a circle showed as "New" forever and nobody ever appeared active
1.4.2
11 changes
New 6
Circles are real. Join or start one, invite friends with a short code, and lead it
Circle Raids, a weekly boss your circle takes down together by doing your own habits
Cheer a teammate for showing up, and get cheered back
Daily Intention, a guided if-then plan for the day in your own words
A weekly recap when the boss falls, or escapes
One gentle evening reminder if you haven't struck yet
Improved 2
The boss screen is quieter and fits on one screen
Inviting is now a single button, and the emblem picker no longer fills half the screen
Fixed 3
Field icons stopped changing between launches
Tapping a locked character class now shows you how to unlock it, instead of doing nothing
Circle actions no longer fail silently when something goes wrong
1.3.12
1 change
Fixed 1
UI main menu fix
1.3.11
7 changes
New 6
Non-blocking daily reward with floating gift icon
Ambient gradient backgrounds across all views
Mini calendar in subtask history
Soft-delete subtasks (preserves Journey Log)
Locked feature messages
Dynamic class-colored lightning animation
Fixed 1
Various UI polish & bug fixes
1.3.10
6 changes
New 5
New gradient backgrounds across all views
Animated lightning progress bar
Animated fire icon replaces static streak flame
Mini calendar view in subtask history (replaces date list)
Locked features by levels
Improved 1
Improved character card contrast
1.3.9
3 changes
New 1
Journey Log feature
Fixed 2
Notification bug fix: Fixed duplicate notifications when changing frequency
Frequency picker fix: Numbers now visible
1.3.8
5 changes
New 2
Locked character visuals with lock icon and PRO badge for locked classes
Item drop level-gating: players only get items for their current map
Fixed 3
Fixed achievement popup freeze when dismissing
Fixed notification duplicates when two arrive at the same time
Fixed AddSubtaskSheet glass blur not showing on older iOS
1.3.7
9 changes
New 1
17 new achievements: level milestones, XP collectors, and item collectors by rarity (all with custom badge images)
Improved 5
Rebalanced XP achievements with earlier milestones
Bracket selection indicator for better visual feedback in navigation menu
Improved MainMenuView layout and scrolling behavior
Menu tab now always shows MainMenuView
Rebalanced XP leveling curve for better progression
Fixed 3
Fixed achievement tracking to correctly count subtask completions
Fixed item achievements to count total quantity instead of unique items
Fixed item achievements to correctly check by rarity
1.3.6
8 changes
New 2
New floating bottom navigation for quick access to Menu, Character, and Ritual
Swipe from left edge to go back on any page
Improved 6
Stylish [ ] bracket selection indicator with theme colors
Tap anywhere on completed tasks to uncomplete them
Smoother scrolling in task lists
XP leveling rebalanced: faster progression at higher levels
Wider progress bar on character card
Menu button always returns to main menu
1.3.5
17 changes
New 4
Complete Character View Redesign: Minimalistic field-based UI with collapsible sections
New DONE section showing all completed tasks
Modal subtask input for faster task creation
Swipe gestures: left to delete, right to complete
Improved 11
Clean monospaced typography for field headers
Removed field icons for cleaner aesthetic
Comprehensive animation system with staggered transitions and smooth scaling
Premium feel with refined visual feedback
Polished interactions
Better empty states with helpful guidance
Loading feedback when saving tasks
Improved task completion flow
Smart validation: one reward per task per day
XP bonus reduced: 20% → 5% (rarer rewards)
XP removal - default by 6XP
Fixed 2
Fixed critical XP sync issues with database
Prevented XP exploit through app restarts
1.3.4
9 changes
New 4
Daily Ritual Builder: Create morning and evening rituals with custom items
Ritual XP rewards: Earn 2 XP per completed ritual item
Ritual templates: Quick-start with pre-built ritual suggestions